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游戏美术动画专业结业论文参考

本文摘要:摘 要在科技高速生长的今天,人们的生活在不停提高,精神追求也随之生长,因此游戏这种不用生活就能体验人生的软件成了人们生活中的必须品,给人们带来无穷的兴趣,也给商家带来庞大的利润。80年月开始有了游戏机,电脑游戏也相继的生长起来,从最初的2D游戏如《超级玛丽》等到现在的3D游戏《刺客信条》等,游戏画质在不停的提高,游戏变得越发绚丽醒目,其中,次时代的运用给玩家带来更棒的视觉效果,使得游戏拥有了物品真实性的效果,人们可以在制作超级写实的场景中穿梭,拥有越发真实与绚丽的武器道具。

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摘 要在科技高速生长的今天,人们的生活在不停提高,精神追求也随之生长,因此游戏这种不用生活就能体验人生的软件成了人们生活中的必须品,给人们带来无穷的兴趣,也给商家带来庞大的利润。80年月开始有了游戏机,电脑游戏也相继的生长起来,从最初的2D游戏如《超级玛丽》等到现在的3D游戏《刺客信条》等,游戏画质在不停的提高,游戏变得越发绚丽醒目,其中,次时代的运用给玩家带来更棒的视觉效果,使得游戏拥有了物品真实性的效果,人们可以在制作超级写实的场景中穿梭,拥有越发真实与绚丽的武器道具。次时代的运用拥有着游戏生长不行阻挡的趋势,是人们不停追求的精神进步,是时代科学的进步与生长。

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作为游戏喜好者,更是游戏制作者,拥有着不停完美的追求,因此次时代游戏制作成为我们的最终的追求与兴趣。本文是以次时代机械制作为研究工具,通过原画分析到建立底模进而制作高膜,然后烘焙法线和天光贴图,叠加种种材质,最后打灯光渲染等举行分析提取履历,进而越发优化制品,为做出一套完美的次时代机械模型而奋斗。关键字:3Dmax,Zbrush,法线,贴图,次世代游戏ABSTRACTIn today's rapid development of science and technology, people's life is improving, spiritual pursuit with development, so this game without life can experience the life of software has become necessary in people's lives, to derive great pleasure out of the people, will bring huge profits to businesses.In the 80 s had the game consoles, computer games have also developed, from the initial 2D games such as "super Mary" wait until now 3D games and so on, the assassin's creed game quality is constantly improving, the game became more gorgeous, among them, the second time the use of the players to bring better visual effect, make the game with the effect of the items authenticity, people can make super realistic scenario, a more real and brilliant weapon props. Time, the use of age with a inexorable trend of development of the game, is the pursuit of the spirit of constant progress, is the progress of science and development times. Game makers as gamers, but also with the pursuit of perfect unceasingly, therefore time age game production to be our ultimate pursuit and joy.Mechanical production as the research object, this article is successively age through the analysis of the original painting to create the bottom die, in turn, produce high membrane, and then baked normal and skylight map, superposition of a variety of materials, the last play lighting rendering are analyzed to extract experience, such as, in turn, optimize product, mechanical model for a perfect set of era.Keywords:3Dmax, Zbrush, normal map, map,art of technology接下来是论文正文,请点击以下链接。


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